Digital Media Production
Digital Media Production

cgi | vfx | supervisor

As a supervisor I feel very comfortable with creative leadership. I can build on deep technical understanding of work-flows and processes in VFX and CGI. Which is coupled with a good instinct for anticipating problems before they arise - and of course not all problems can be foreseen - I have become skilled in dealing with daily problems in an efficient and sustainable manner.

I have a well-founded knowledge base due to my production experience which includes several successful CGI and VFX feature film productions. Among them was a variety of stereoscopic productions (S3D), where I served as CGI supervisor and DOP.

Look development: Trained eye for colours, light, surfaces und composition
Show runner: Solution oriented in conflicts and experienced problem solver
Problem solving: Well-founded instinct for technical und creative problem Solutions
Supervision: Experienced in planning, calculation and leading CG and VFX productions
On-set: Experienced with on-set VFX supervision for feature films and TV
Team building: Hiring of crew for departments, including leads and supervisors
Co-production: Experienced with international co-productions and outsourcing to external studios
Facility setup: Planning of hardware and software production requirements; recruiting of staff; set-up of branches
Pipeline creation: Planning and integration of pipelines for feature film and TV-series; scripting and prototyping


Database: SQL, Google, FileMaker, Shotgun (set-up and customization)
Scripting: Python, MEL, SQL – C# in Unity (beginner)

maya artist | compositor

As a CG Artist I work mainly with Maya and since 2016 also with Houdini.

As a compositor I work with Nuke and After-Effects - also: flame/Inferno, shake, combustion, Natron

As an artist I am a Generalist and I do pretty much everything but character rigging nor character animation. I have a trained eye for color, camera, animation and editing work. Often as a combination of shading/Rendering and compositing. With an emphasis on camera work, modelling and layout as well as look and color related areas like shading, lighting, rendering and compositing.
  • Look-dev & RnD
  • Camera work & editing
  • Hard surface modeling and rigging
  • Hard- and technical animation
  • Texturing, shading, lighting & rendering
  • Compositing
experienced in:
  • CGI for film and TV
  • VFX for film and TV
  • 2D production
  • Stop-motion
  • Virtual Studio production
  • Commercials
  • 3D: Autodesk Maya (senior), Houdini (junior), Unity (beginner)
  • 2D: Nuke, AfterEffects – less: Natron, flame, combustion
  • Scripting: Python, PyQt/PySide, MEL, shell & SQL
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Kay Delventhal